As your population grows, their needs become more complex, moving beyond the bare necessities.
1 Lumberjack = 3 tons/min. (Essential for all building).
These are expensive to maintain but necessary for high-level citizens.
A secondary food luxury that keeps upper-middle-class citizens happy. 2 Cattle Farms : 1 Butcher’s Shop
in a building's tooltip (e.g., 0:30 means 2 tons per minute). If a processing plant and its supplier have the same cycle time, use a 1:1 ratio.
Farms or mines extract basic resources (e.g., Grain, Iron Ore).
Whaling stations must navigate coastal waters. Ensure your whale oil ships have clear pathing. Aristocrat Level Chains
Sugarcane requires specific southern-climate island fertility. If your starting island lacks it, establish a small agricultural outpost early. Citizen Tier Production Chains
2 Cacao Plantations : 1 Chocolatier (Requires Honey/Sugar Additions in some scenarios)
As your population grows, their needs become more complex, moving beyond the bare necessities.
1 Lumberjack = 3 tons/min. (Essential for all building).
These are expensive to maintain but necessary for high-level citizens.
A secondary food luxury that keeps upper-middle-class citizens happy. 2 Cattle Farms : 1 Butcher’s Shop
in a building's tooltip (e.g., 0:30 means 2 tons per minute). If a processing plant and its supplier have the same cycle time, use a 1:1 ratio.
Farms or mines extract basic resources (e.g., Grain, Iron Ore).
Whaling stations must navigate coastal waters. Ensure your whale oil ships have clear pathing. Aristocrat Level Chains
Sugarcane requires specific southern-climate island fertility. If your starting island lacks it, establish a small agricultural outpost early. Citizen Tier Production Chains
2 Cacao Plantations : 1 Chocolatier (Requires Honey/Sugar Additions in some scenarios)