Beltmatic | [new]
Always leave space between your extractors and the Hub for, well, math.
: Press B on your map to place a textbox marker. This helps you remember which production line is making which number.
Beltmatic, while initially appearing simple, quickly becomes a complex engineering puzzle. The thrill comes from optimization. beltmatic
Because Beltmatic relies heavily on division, you should never build a number randomly. Let’s say you need 60 . You could add 30+30 , but that requires making 30 first. Instead, use prime factors: 60 = 5 * 12 (or 6*10 ). Build the smallest prime components first ( 2,3,5 ) and multiply them up. This reduces the number of machines drastically.
You begin on an infinite grid, surrounded by raw resources that aren't coal or iron, but . Your goal is to feed the Hub —a central machine that demands increasingly complex values. The narrative follows your journey from a simple "arithmetic tinkerer" to a "mathematical architect." The Journey of Progression Always leave space between your extractors and the
Error: Building 16 by adding 8+8 , which requires building 8 first. Fix: Build 16 by multiplying 4*4 (faster) OR use a 32 divided by 2 if you have a 32 line already. Division is often faster than addition because it uses larger, more frequent numbers.
As the game progresses, you will need to produce massive numbers. Space becomes limited. The best players learn to build compact "production cells" that combine nodes effectively. Learning how to route belts without them crossing—or utilizing splitters and mergers effectively—is crucial. 3. Number Node Management Let’s say you need 60
How does Beltmatic hold up against the giants?





