Pes 6 Preset Face List Fix
Ensure players are not locked to "Preset" in the database. Check Formats: Verify textures are 8-bit indexed.
Beyond assignment issues, several other bugs can ruin the visual experience. Here’s how to tackle them.
By following these steps, you can eliminate generic faces and restore the visual fidelity that makes PES 6 a timeless classic. If you want to dive deeper into modding, tell me: Your current (to check compatibility) pes 6 preset face list fix
Old versions of Kitserver (pre-6.5.3) could only map faces for players with IDs below 256 (the generic Konami player range). If you assigned a face to David Beckham (ID 386), the game ignored it. Update to Kitserver 6.5.4+ or use the lodmixer.dll from "Superpatch 3.0" which removes the ID limit entirely.
Delete or rename the unknow_00072.bin (or equivalent registry files) inside your Kitserver dat folder if your patch uses an internal database structure, or ensure you are loading the correct Option File profile in the game's system settings. Conclusion Ensure players are not locked to "Preset" in the database
Pro Evolution Soccer 6 (PES 6) remains a masterpiece of football gaming. However, running a heavily modded twenty-year-old game on modern systems leads to database errors. The most frustrating error is the .
Most modern patches for PES 6 on PC bypass preset faces entirely using . To "fix" or restore original preset faces while using a mod: Here’s how to tackle them
The map.txt file is the preset face list for your Kitserver. It tells the game which face file to load for a specific player ID. Each line is a simple command: Player ID, "Face File Name.bin"
Before diving into fixes, let's diagnose the problem. Based on community reports, here are the most frequent issues:
: Licenses and corrects fake player names while simultaneously assigning their correct face models, a feature often bundled in comprehensive patches like the The Original Season Patch Compatibility : Usually works by modifying the unknow_00056.bin