Ultrakill V15d Top -

: Reviewers highlight the "insane tech," such as coin punching (multiplying damage by punching your own projectile) and railgun ricochets .

These changes added replayability for veterans hunting 100% completion.

with the complex, skill-based scoring systems of character action games like Devil May Cry . Developed by Arsi "Hakita" Patala and published by New Blood Interactive ultrakill v15d top

With patch 15d's stability and new movement cues, speedrunners pushed boundaries. The most notable on this patch include:

| Category | Player | Time | Notes | | :--- | :--- | :--- | :--- | | 6-2: Aesthetics of Hate (P Rank) | Westaxle | 0:24.401 | Completed on . This is an incredibly optimized run, utilizing the latest movement tech. | | 3-2: In The Flesh (P Rank) | CivicallyNotLynn | 0:15.155 | A top-tier time for this level, demonstrating mastery of parries and projectile boosting. | | Layer P Rank (Prelude Revamp) | Dabonzack | 1:54.215 | The top run for this category on patch EA 16, showcasing consistent execution across multiple levels. | : Reviewers highlight the "insane tech," such as

Now load up your Sawblade Launcher, practice your slidehop, and climb. The top is waiting.

As ULTRAKILL continues to develop, players are constantly finding new ways to exploit the engine's physics. The v15d update, by balancing weapon heat and enhancing enemy AI behavior, pushed the community toward a more deliberate, but no less fast, combat style. Developed by Arsi "Hakita" Patala and published by

Resolved a graphical bug where the red "Sawed-On" Shotgun would erroneously loop its chainsaw spark particle effect during core heat release animations.