Yuna- Reborn -v0.3.98a Patreon- -horn- [better] Site
: Players can seamlessly switch between ranged firearm gunplay and melee encounters using weapon tools like the Mantis Blade .
Patreon backers at the $10 tier and above voted for two new H-Scenes (adult scenes) involving secondary characters from the Thieves' Guild. These scenes now run on a new smooth-frame animation engine, moving away from static CG images to fluid 60fps loops.
represents a significant milestone in indie game development, blending gritty post-apocalyptic survival with deep character customization. Developed solo by indie creator Alex Horn (often known online simply as Horn ), this third-person action RPG shooter challenges players to navigate a brutal world ruined by a catastrophic biological failure. Built entirely within Unreal Engine 4 , the game has steadily grown an audience through crowdfunding on the Alex Horn Patreon Page . Yuna- Reborn -v0.3.98a Patreon- -Horn-
[Patreon Early Access Build] - Added: New emotional subroutines (Jealousy, Awe, Melancholy) - Fixed: Desync issue in hand-eye coordination during rain - Known Issue: The Horn. Do not touch. Do not honk.
Currently, development focuses on two primary modes available to supporters: : Players can seamlessly switch between ranged firearm
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. This Post Apocalyptic Survival Is BRUTAL
Version v0.3.98a includes refined dialogue, making interactions more fluid and enhancing the emotional weight of Yuna's decisions. The focus is on character development, ensuring that the relationships Yuna forms feel authentic within the context of the game. 3. New CG Scenes and Artwork [Patreon Early Access Build] - Added: New emotional
Access to behind-the-scenes content, concept art, and polls that influence future updates.
Armor and weapon systems are fully modular. Players can switch out individual components, changing both the visual aesthetic and the underlying combat stats to suit specific tactical approaches.
The setting of is one of survival and adaptation. A deadly virus has wiped out modern society, throwing humanity back centuries. Players navigate the ruins of a forgotten civilization, utilizing "strange new technologies" that fuse organic life with machinery. What’s New in v0.3.98a?
: Focus on how Yuna's body is more than just a vessel; it’s a customizable weapon. You can write about the tension between her remaining humanity and the necessary mechanical modifications, such as the Mantis Blade used for close-quarters combat.